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Workspace Status
Pick any tool from the shortcut bar below to start building a working palette flow.
Generate design-system-ready tint and shade scales from a base color with smooth, balanced progression.
Base Reference
#6366F1
Anchor used in both scales
Primary Button
Mid-to-deep shade for high-emphasis actions.
Surface Tint
Gentle lift without washing out the hue identity.
Reference Text
Design-system ready contrast
Use the darker end of the scale for headlines and stronger hierarchy.
Starts at the base color and moves toward airy, surface-friendly highlights.
Starts at the base color and deepens into stronger, contrast-ready utility tones.
Tool Guide
The Shades tool is where a good color starts becoming a practical system. Instead of relying on one hero swatch, use this page to build lighter and darker steps that can carry surfaces, states, emphasis, and hierarchy across a real interface.
Teams that already like a base color but need a fuller range for buttons, surfaces, borders, charts, and stronger text moments.
Creating more dependable ramps for product UI and design-system handoff instead of guessing lighter and darker steps manually.
Judge the scale by role variety, not only by whether every step looks attractive in isolation. A strong ramp should support quiet surfaces as well as deep emphasis.
If neighboring shades feel interchangeable, the scale is not doing enough work. Use the output that gives clearer separation between soft, mid, and strong states.
After building the ramp, validate important foreground-background pairs in Contrast before treating the scale as ready for export or implementation.
The full guide below explains how to judge useful shade steps, where they tend to work best, and how to avoid muddy or overly harsh ramps.
A single color rarely gives a team enough range for real interface work. Buttons, hover states, selected rows, focus rings, subtle backgrounds, active tabs, chart accents, and text emphasis all need different levels of lightness and saturation.
A shade ramp turns one promising color into a controlled family. The goal is not to create as many variations as possible. The goal is to create steps that are visibly different enough to hold separate jobs while still feeling connected to the same brand direction.
Judge the output by asking whether the light steps can support surfaces, whether the middle steps can support secondary accents, and whether the dark steps can carry strong action or text-like emphasis without becoming muddy.
Cover the hex labels and scan the ramp visually. If neighboring steps are impossible to tell apart, the ramp may be too soft. If every step feels like a different color, the ramp may be too aggressive. A useful ramp should feel smooth but still offer enough separation for interface roles.